The Template node
The main node in the generation tree. This holds all of the geometry for a single agent.
The name of the brain type that the simulation will be setup in.
This value must be exacly the same as one of the agent simulation node trees.
Copies only the armature of an agent or an empty if the agent does not have an armature. Because of this, simulation is extremely fast. Later on, you can use the Place Deferred Geometry utility to add the mesh(es) back onto each agent.