Full Crowd Pipleline
Build your characters out of existing assets and intellegently place them around your scene using a variety of placement methods.
Each character can be as complex or simple as you want. Walking, running, driving, and flying are only a few of the things your characters can do with CrowdMaster.
Node-Based and Modular
Due to its fully node-based interface, both simple and complex characters can be built with ease in CrowdMaster.
You will always know the status of your simulation with CrowdMaster. All characters are animated in front of your eyes so you can constantly see the state of things.
The defer geometry tool allows you to simulate characters using a preview object and then generate the full geometry for rendering. In large scenes this can reduce your workflow and simulation times by almost 90%!
CrowdMaster is fully translatable and can be viewed in any language that you choose. It has complete support for English and Spanish translations and other languages can easily be configured.